Matt DLife is Strange — Emotive DesignNB: This story freely discusses the plot of Life is Strange. Do not read if you don’t want it to be spoiled.Apr 2, 2021Apr 2, 2021
Matt DPrince of Perisa — Timelessness in MinimalismPrince of Persia is a fairy tale-like timeless game that eschewed traditional design in favour of simplicity, elegance, and focus.Mar 11, 2021Mar 11, 2021
Matt DWhat Remains of Edith Finch — On Narrative DesignIf you want to write stories, games are not the best medium. Players skip cutscenes, the pacing of narrative is often uncontrollable and…Mar 11, 2021Mar 11, 2021